I recently participated in the closed beta of an up and coming game, and in that game you start off with a pistol and later on you get a shotgun. And in contrast with the rest of the game and the weapons that you get later on in the game, the weapon models of these starting guns were a bit lackluster. And as we all know, first impressions are important! So much so that it gave me the need to make a shotgun model myself, just to cleanse my self from the model seen in the game.
So I started modeling and soon I had something that I was happy with, and I got to texturing, the whole process took me just ONE DAY TO MAKE, which made me question even more why the Developers didn’t just make a new model
I made some maps and added several details to the gun, like signs of use (finger tips, grease, etc…). As well some height and normal maps to create the effect of depth in some places! One such place is the logo on the gun which is actually my family’s coat of arms.
In the game you actually start off with a rusty and old variant of the shotgun, so I went ahead and created that as well!
The rust and damage on the gun is pretty severe, but that’s to show the worst when it comes to this gun’s state! As in the game there are different states of damage in between the clean and worn versions.
The metal is rusted and scratched to show that not only was the gun left behind for a while but also that it has been used and abused over the years!
You can also see this “history” to the gun on the wood, as for example the scratches that are left open show a lighter and dryer version of the wood, hinting that the gun has been damaged pretty badly to the point that the varnish completely chipped off.
- Modeled in Autodesk MAYA
- Textured in Substance Painter
- Rendered in real time using PBR texturing technology
You can also see more of the details as well as interact with these models in the Sketchfab windows below!